How To Get 3Rd Seed Of Light?

How To Get 3Rd Seed Of Light
How to obtain a third Seed of Light – After obtaining the second Seed of Light, players must obtain a third Seed of Light to open the final subclass tree. Because the Blind Well only drops one Seed of Light, players will need to go elsewhere for their third seed.

Currently, there are two methods to obtain this last Seed of Light: completing Petra Venj’s Gateway Between Worlds Weekly Bounty and slaying Kalli in the Last Wish raid. Given that raiding may be rather difficult, the first option will undoubtedly be the simpler one. Simply travel to Petra and purchase the bounty, then complete activities at the Blind Well until it is completely charged.

Deliver the offering to the orcale at the Spine of Keres to obtain the last Seed of Light. With the final Seed of Light in their possession, players will be able to unlock the final perk cluster. In Destiny 2: Forsaken, obtaining the second and third Seed of Light is crucial for character advancement, since without them players would be limited to only one of the new perk clusters.

  • Two additional Seeds of Light can be obtained by finishing the Forsaken campaign and participating in Petra Venj’s actions, or by completing the Last Wish raid.
  • Visit the Shacknews Destiny 2 Complete Strategy Guide for further articles on resource farming, eliminating Wanted Bounties, and raiding.
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How can I acquire Charge of Light?

How to Get Light Charge? – Charge of Light may be acquired by looting chests found in Lost Sectors or the Dreaming City. It is considerably simpler to acquire Charge of Light from Petra Venj, but you will need sufficient Dark Fragments in order to do so.

Vorpal and Major Spec also apply to champions.

Is Vorpal compatible with high-energy fire?

They stack up. Additionally, it stacks with high fire energy.

Consume Charged with Light – The following modifications require at least one stack of Charged with Light in order to grant its bonus.

Charged with Light mods – Consume Charge
Mod name Effect (While Charged with Light) Elemental cost
No affinity
High-Energy Fire Gain a bonus to weapon damage. Each defeated enemy consumes one stack of Charged with Light. Null 4
Arc affinity
Reactive Burst Taking damage when surrounded by combatants allows you to emit a burst of damaging Arc energy, consuming one stack of Charged with Light. Bonus: Gain a powerful overshield while performing your finisher. Arc 3
Lucent Blade Dealing damage with a Sword gives you bonus Sword damage for 5 seconds, consuming one stack of Charged with Light. Bonus: Greatly increases the charge rate for your equipped Swords. Arc 4
Striking Light Defeating enemies with melee damage and Swords spawns 1 Orb of Power for your allies and consumes one stack of Charged with Light. Bonus: Gain damage resistance against non-Guardian enemies while sprinting. Arc 5
Heavy Handed Regain half your melee energy when you use a charged melee ability, consuming one stack of Charged with Light. Bonus: While surrounded by multiple enemies, defeating an enemy with a Fusion Rifle, Shotgun, Sidearm, or Submachine Gun adds ammo for that weapon to your reserves. Arc 7
Solar affinity
Kindling the Flame Reviving a downed Guardian gives you a burst of healing, consuming one stack of Charged with Light. Solar 2
Firepower Regain a portion of your grenade energy when you use your grenade, consuming one stack of Charged with Light. Solar 4
Heal Thyself Grenade final blows heal you and consume one stack of Charged with Light. Solar 4
Argent Ordnance Readying or firing a a Rocket Launcher grants it increased damage and reload speed. Damaging a combatant with a rocket consumes one stack of Charged with Light. Solar 5
Void affinity
Surprise Attack Reloading or readying a Sidearm will consume all stacks of Charged with Light and convert them into stacks of a major damage buff, which are depleted as you damage combatants with that Sidearm (-10 Intellect). Void 1
Protective Light You gain significant damage resistance against combatants when your shields are destroyed. This effect consumes all stacks of Charged with Light. The more stacks consumed, the longer the damage resistance lasts (-10 Strength). Void 2
Extra Reserves Defeating combatants with Void damage grants a chance to drop Special ammo. This effect consumes all stacks of Charged with Light. The more stacks you have, the higher your chance of gaining the ammo drop (-10 Intellect). Void 3
Energy Converter Using your grenade attack grants you Super energy, consuming all stacks of Charged with Light. The more stacks you have, the more energy you gain, up to a maximum of 50% of your Super energy (-10 Discipline). Void 4
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